My home area is Industrial/Organizational Psychology, the application of psychological principles to the working world. In particular, I’m interested in how the Internet has and will change the way work is conducted. Social media and 3D virtual environments are at the frontiers of both research and practice, and they are my focus. I use this blog to provide live coverage of academic conferences that I am attending, report on current research in technology applied to work, and promote my lab’s research.
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As I described in my last post, gamification is often misused and abused, applied in ways and in situations where it is unlikely to do much good. When we deploy new learning technologies, the ultimate goal of that change should always be clear, first and foremost. So how do you actually go about setting that sort of […]The post Examining Evidence for Leaderboards and Learning appeared first on NeoAcademic.Related articles from NeoAcademic:Psychological Theory and Gamification
Landers, R. & Landers, A. (2015). An Empirical Test of the Theory of Gamified Learning: The Effect of Leaderboards on Time-on-Task and Academic Performance, Simulation & Gaming, DOI: 10.1177/1046878114563662
When any new technology is introduced purported to “revolutionize teaching,” people tend to get skeptical. Teaching has been the target of revolution many times, yet the best teaching now tends to resemble the best teaching millennia ago, at least at its core. Gamification is one of the more recent approaches, right there alongside MOOCs, tablets, […]The post How to Gamify Your Teaching: The Processes of Gamification appeared first on NeoAcademic.Related articles from