My home area is Industrial/Organizational Psychology, the application of psychological principles to the working world. In particular, I’m interested in how the Internet has and will change the way work is conducted. Social media and 3D virtual environments are at the frontiers of both research and practice, and they are my focus. I use this blog to provide live coverage of academic conferences that I am attending, report on current research in technology applied to work, and promote my lab’s research.
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Gamification, which refers to the use of game elements in non-game contexts, is commonly used as a way to influence the motivation of people in a variety of contexts, including consumer behavior, employee behavior, and student behavior. Much prior research on gamification has been imprecise in which particular game elements are adopted; for example, a study […]The post Label It a “Game” to Get Gamification Benefits appeared first on NeoAcademic.Related articles from […]
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