My home area is Industrial/Organizational Psychology, the application of psychological principles to the working world. In particular, I’m interested in how the Internet has and will change the way work is conducted. Social media and 3D virtual environments are at the frontiers of both research and practice, and they are my focus. I use this blog to provide live coverage of academic conferences that I am attending, report on current research in technology applied to work, and promote my lab’s research.
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Gamification, the use of game elements in non-game contexts, is increasingly being implemented in both student and organizational learning initiatives. Many of these efforts are atheoretical, meaning that the teachers using them don’t necessarily have a well-grounded reason for gamifying. Instead, they often gamify with the intention of making learning more “fun.” Unfortunately, 1) not […]The post Psychological Theory and Gamification of Learning appeared first on […]
As is becoming a yearly tradition, the Society for Industrial and Organizational Psychology (SIOP) has released its list of anticipated top workplace trends for 2015 based upon a vote of the current SIOP membership. Here they are, with a little commentary: Changes in Laws May Affect Employment-Related Decisions. This has been a year of sweeping […]The post Top Ten I-O Workplace Trends for 2015 appeared first on NeoAcademic.Related articles from NeoAcademic:Unpacking the Top […]
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