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3:03 PM | December 12, 2012
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In a new article appearing in Simulation & Gaming, Bedwell and colleagues[1] do what the game studies literature has generally not been able to do for games in general; they develop a taxonomy that defines what a serious game is.  This effort provides a road map for researchers exploring how games can contribute to learning. [...] Related articles from NeoAcademic: Succeeding at Games Doesn’t Mean Players Enjoy Them College Courses as Live Games In Online Games, Those Who Are […]

Bedwell, W., Pavlas, D., Heyne, K., Lazzara, E. & Salas, E. (2012). Toward a taxonomy linking game attributes to learning: An empirical study, Simulation & Gaming, 43 (6) 729-760. DOI:

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