In a new article appearing in Simulation & Gaming, Bedwell and colleagues[1] do what the game studies literature has generally not been able to do for games in general; they develop a taxonomy that defines what a serious game is. This effort provides a road map for researchers exploring how games can contribute to learning. [...]
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Bedwell, W., Pavlas, D., Heyne, K., Lazzara, E. & Salas, E. (2012). Toward a taxonomy linking game attributes to learning: An empirical study, Simulation & Gaming, 43 (6) 729-760. DOI: 10.1177/1046878112439444
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